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Monday, March 7, 2011

Maya mia_material_x

When you say chrome material in Maya, you have not one but more options. First will be dgs material from hypershade / mental ray materials, second will be blinn material with some environment textures, I will not detailed because you will find tons of documentation on web if you simply search those terms on Google. But from my experience I will recommend to not spend your time with this and just use the best solution: Mia_material_x. If you will make a simple search you will find all you need from internet, this material is great not only for chrome shading which is already predefined in presets but for many other things.
Be carefully to use indirect lighting in mental ray render, and at image based lighting to load a image (a simply gradient from black to white will be perfect) but is mandatory to be saved in RGB mode, even if we talk about gradients in black and white.
After some adjustments and a small bump map loaded on bump options from materials menu I made this example for you.

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